Oh Bethesda…

  • Dark Arc@social.packetloss.gg
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    16 hours ago

    Presumably they had to to redo all the models and textures; though their may have been an automatic conversation they developed to help them save time on some of the things they didn’t want changed.

    Then they had to bolt on unreal engine’s rendering loop on top of the original engine’s logic and replace all the UI code as well.

    It’s not a particularly easy job. Easily a few years worth of work for a decent sized team.