KairuByte@lemmy.dbzer0.comMtoPC Gaming@lemmy.ca•Deadlock from Valve has an amusing new anti-cheat system turning cheaters into frogs [lemmy room: !deadlock@sopuli.xyz ]
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8 hours agoYou’re talking about running everything other than graphics rendering (not graphics compute mind) and UI input server side, including physics?
Apart from the fact that this would be inherently expensive as you mentioned, it would also require extremely fast internet with extremely low ping or jitter.
It would also not prevent aim botting, bots in general, or input related exploits like macros and “turbo mode”.
I’ll just reiterate what they said. There is no such thing as a perfect anticheat. It is impossible.
There are already hardware solutions that can bypass those. Utilize video output from a PC, interrupt user input to react, add in humanesque delay. There’s no reason cheat software has to be as blatant as Minecraft auto fight cheats.
Can they be caught? Sure. Human pushes the limits too far, manual checks to see if you react like a human, etc. but you’re talking about a 100% effective anticheat, and I’m telling you there is no such thing.
It’s like claiming you can make an internet connected device that is “unhackable”.