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Joined 1 year ago
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Cake day: October 4th, 2023

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  • Nah, I just used to write “googles” and when I switched search engines to Kagi, switched to “kagis”.

    In this particular case, Kagi runs a Threadiverse – what they term “Fediverse Forums” – search lens. AFAIK, haven’t checked recently, Google doesn’t yet offer that, so that search depended upon a Kagi feature. Kinda the analog to site:reddit.com with Google, but spanning the Threadiverse instances.


  • some sort of plastic or rubber is degrading, maybe my phone case?

    There’s this type of coating – I commented on it a while back, will link to my comment in a sec – that was put on a lot of consumer electronics that over time, breaks down to become sticky.

    kagis

    https://lemmy.world/comment/12199022

    TPE, thermoplastic elastomers. They (some?) break down over time into really sticky goo.

    I haven’t seen it in some years – was a real problem maybe, I dunno, ten years ago? If your thing is only six years old, I dunno if it’s that.

    But isopropyl alcohol and enough elbow grease will get it off, if it’s just a coating on plastic.

    I don’t see anything when searching for “sticky otterbox”, though, so I don’t know if that’s the factor, even if that’s what’s going on here. My experience that the source is pretty obvious, since it’s a “grippy” rubberized thing that becomes increasingly-sticky over time.


  • I’m not sure what you’re referring to.

    Steam itself is only available as a 32-bit binary, if I remember correctly.

    checks

    Yeah, on my system, looks like a 32-bit binary.

    If Steam runs a game, I believe you need to have libraries for the corresponding architecture for stuff that isn’t in the Steam Ubuntu-based collection of libraries, the stuff in ~/.steam/steam/ubuntu12*. If you’re running a 64-bit binary, you need 64-bit libraries, and for a 32-bit binary, you need 32-bit libraries.

    I have GPU libraries for both architectures installed on my Debian system, like libdrm-amdgpu1:amd64 and libdrm-amdgpu1:i386, with multiarch.




  • looks slighly puzzled

    Huh.

    The image is hosted using lemmy.today’s pict-rs server rather than lemmy.world’s. Not that there’s anything wrong as such with that – I mean, I use lemmy.today, and Lemmy will let you link to an image wherever – but AFAIK, the lemmy Web client always uploads using the home instance of the submitting user, doesn’t have an option to do otherwise.

    When I first noticed that the image was hosted on lemmy.today, because my home instance is lemmy.today, I thought “Oh, cool! There’s some sort of local-instance-side caching that’s been added to lemmy to propagate images!” I figured that it was just on lemmy.today because that instance is my home instance, and it had propagated. That would potentially – depending upon implementation – close a hole where lemmy exposes user IP addresses that I’d commented on before. But…no, even viewing the post on lemmy.world also has the image being hosted on lemmy.today.

    Just out of curiosity, @PugJesus@lemmy.world, is there some sort of lemmy client that permits creation of a post using one Lemmy server’s pict-rs instance but the post itself to go to another lemmy server? Or did you need to manually upload on lemmy.today prior to creating the post on lemmy.world?


  • tal@lemmy.todaytoSelfhosted@lemmy.worldSelfhosted chat service
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    9 days ago

    I have already looked in XMPP, but it required SSL certs and I did not have the mood to configure them.

    There are definitely XMPP clients that do end-to-end encryption that do not rely on TLS for key exchange, though.

    https://en.wikipedia.org/wiki/Off_the_record_messaging

    Off-the-record Messaging (OTR) is a cryptographic protocol that provides encryption for instant messaging conversations. OTR uses a combination of AES symmetric-key algorithm with 128 bits key length, the Diffie–Hellman key exchange with 1536 bits group size, and the SHA-1 hash function. In addition to authentication and encryption, OTR provides forward secrecy and malleable encryption.

    The primary motivation behind the protocol was providing deniable authentication for the conversation participants while keeping conversations confidential, like a private conversation in real life, or off the record in journalism sourcing. This is in contrast with cryptography tools that produce output which can be later used as a verifiable record of the communication event and the identities of the participants. The initial introductory paper was named “Off-the-Record Communication, or, Why Not To Use PGP”.[1]

    I’ve used Pidgin with the libOTR plugin that implements that protocol.




  • It sounds like both parties made derivative works.

    The initial design was from Bungie, then someone else made a derivative work from it. Bungie didn’t go after them for it.

    Then some artist at Bungie made a derivative work from that work, and the fan artist complained.

    Technically, neither party can legally go out and make and distribute derivative works. Probably both were in the wrong there.

    The fact that Bungie left the fan art alone, didn’t send lawyers after them initially, doesn’t mean that Bungie has rights to go make and distribute a work based on the fan art.

    So, from a purely-legal standpoint, they’ve probably both got grounds for a copyright complaint against the other; Bungie could theoretically have the fan art distribution blocked and the fan artist could block distribution of Bungie’s derived pistol (though not the original, pure-Bungie pistol).


  • tal@lemmy.todaytoLinux Gaming@lemmy.worldWhat gamepad?
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    28 days ago

    I use an 8bitdo Ultimate Bluetooth with Hall effect thumbsticks – which may be what you’re using – but in wired mode.

    It, unfortunately, has a Nintendo-style button layout rather than an XBox-style layout, but at least when I bought it, and maybe still, you couldn’t get both an XBox-style layout and Hall-effect thumbsticks. They did sell replacement button caps and you could replace them, but Steam Input allows remapping.

    I do think that it’s a little obnoxious that Linux doesn’t have One Unified System for creating up virtual gamepads or other controllers out of other controllers. Like, the technical plumbing to create virtual devices is there – you can create virtual libevent devices. But there isn’t a great backend for doing that systemwide and in a persistent fashion, no controllerd that takes some sorta description file setting up controllers both systemwide and on a per-application basis. Like, I should be able to have a virtual controller where if a program wants to fiddle the LED color, I just have, I don’t know, colored keyboard LEDs change or something like that. Or remap buttons, or set up macro functionality – which is what you want – or set up buttons to switch between multiple settings in-game or whatever.

    It’s great that Valve’s doing some of that with Steam Input – and they do offer some neat things, like people sharing Steam Input configs on Steam – but I feel that we shouldn’t really need to rely on Valve for something like that.

    Various controllers that I’ve used on Linux in the past:

    • Playstation 2 controller. Worked great, used until it wore out. Had some kind of USB adapter, IIRC.

    • A Logitech F710. The D-pad rolled to diagonals too easily for my taste, but other than that, perfectly fine, worked well for quite some years. Took removable AAs, which I liked (though that does come with some weight). Unfortunately, it uses a proprietary wireless protocol on 2.4GHz, and at some point, something in my environment started occasionally disrupting it. Bluetooth and wired controllers aren’t affected. I had to switch, couldn’t stand every now and then the controller not functioning for a brief period.

    • Various XBox controllers. I don’t really like the XBox layout as much as the Playstation layout, but, eh, not a huge deal; they’re reasonably interoperable. And most vendors had adopted the XBox layout. However, I have something like three different controllers using potentiometers that have drift issues. Yeah, probably possible to hide that in software, increase size of the dead zone, but goddamn it, I want to have a controller that just works correctly. Prompted me to get a controller with Hall effect sticks, which have been fine.

    • A PS4 controller. IIRC that worked, but in 2024, too many games on the PC recognize and set themselves up properly for XBox controllers, but not Playstation controllers. There’s another issue that could have been fixed with a controllerd exposing a virtual XBox controller…

    I also have various non-gamepad controllers floating around, like a HOTAS setup and pedals. I would not buy a HOTAS setup these days unless you are really in love with a flight sim that uses it – gamepads with thumbsticks are “good enough” for analog input axes on the PC, and widespread enough that a lot of games will only support those.




  • That sucks.

    I’d guess that what they were probably trying to do is make things work for random user who doesn’t have a font with said emojis installed and has no understanding of how to fix things.

    Still seems like it’d be better to only fall back to rendering images if the user doesn’t have a suitable font installed; I’m pretty sure that that’s doable.

    Might be possible to revert the change with GreaseMonkey or something like that.