Shine Get
My bad. Must have made a slip up on the swipe keyboard. I meant “years”. I’ve edited my post to correct.
That rear projection beast was the best darn television for tests until Pioneer made plasmas. I miss ours deeply and wish we’d had the space to keep it (especially for retro gaming and the yearly playing of the Star Wars laser disk).
Love your posts and your little insights and review you share with the screenshots. Thanks for sharing!
Reference for the admission?
And it’s made by a Bitwarden developer.
They highlighted it was a bug and said it would be fixed very soon after it was flagged. It was addressed in a matter of days. You can build the server with the /p:DefineConstants=“OSS”
flag still and you can build the clients with the bitwarden_license
folder deleted again (now they’ve fixed it).
I don’t understand why you’re throwing FUD about this. Building without the Bitwarden Licensed code has been possible for years and those components under that license have been enterprise focused (such as SSO). The client is still GPL and the server is still AGPL.
This has been the way for years.
Cool. They got that sorted nice and quickly.
Edit:
I don’t get why people think they’re suddenly doing stuff under a different license to subvert the open nature of the project. They’ve been totally transparent on what isn’t part of the GPL/AGPL licensed code for years.
SSO, the password health service, organisation auth requests, member access report blah blah have been enterprise features under the Bitwarden License for ages and they architected the projects in a clear and transparent way to build without those features since they added them.
Technically they thought they might have introduced a bug that caused the delay / a regression and set about investigating it. Pretty sure it was a Microsoft developer too.
I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.
Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.
Hopefully it does well! They must be so excited to be working on their own IP. They’ve worked on plenty of solid and successful games so they’ve had plenty of experience.
This will be Double Eleven’s first full game, no? They’ve either been porting or supporting other teams so far as I can tell.
MIT still has copyright attribution which means you don’t own it, just have lots and lots of rights. You own the code, but you don’t own the name etc.
MIT-0 is public domain, there is no copyright by the creators, that right is assigned to all of us. You own that content and idea. It’s why anyone can use Sherlock Holmes and do anything they want with the character as he’s public domain. You don’t have to call him Schmerlock Hoves.
But yeah, for all intents and purposes to the thread, you’re right. MIT etc you can sell the code/binaries so gives you practical ownership.
But that’s against the User Agreement with GOG. You don’t have that right, DRM or not.
GOG are not selling you something you own, just like the rest of the gaming platforms. They just give you the right to download and keep DRM-free installers (for the most part) for games you license / purchase.
I like GOG, don’t get me wrong, but you don’t own anything you buy from them, you just possess. Ownership means you have control over that possession too which is only really true of a minuscule fraction of FOSS games that are licensed with MIT-0, 0BSD, Unlicense, CC0 or some other public domain license (which doesn’t include GPL, MIT, Apache licenses).
That’s ridiculously cool. Really appreciate you sharing that.
Impressive! I thought emulation would be embarrassingly slow - my attempts to get Windows VMs running on macOS on Apple Silicon resulted in single-digit FPS just rendering the desktop. What dark arts are they conducting?
Just an FYI, Lemmy supports spoiler tags
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I wonder if you have to complete the base game before you can do this expansion?
No no no, OP told us it’s been ages now so we’re in the “dogmatically apathetic” stage, right before “crywank”.