• starman2112@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    18 hours ago

    Especially when there’s stuff like Clair Obscur coming out for $50. Polished to perfection. All it needs is a proper visual indicator for when to dodge enemy attacks and it’ll be a solid 10/10 for me

    • fckreddit@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      ·
      17 hours ago

      I completely agree. Clair Obscur feels genuine in a sea of live-service, in-game store laden modern AAA games. Almost like it was made for gamers and not investors.

      • starman2112@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        16 hours ago

        Basically my metric for finding a game to play lately is “how much did they spend on marketing?” My favorite games I’ve played in the last 5 years were Project Wingman, Hi-Fi Rush, Atlas Fallen, Eternal Strands, The Finals, and now Clair Obscur. The first time I’d heard of any of them was when I was downloading them.

        Crazy how good a video game can be when it’s made entirely by people who like video games

        • starman2112@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          16 hours ago

          That said, there are some games that had an advertising budget that I liked. Sekiro, Nier Automata, Baldur’s Gate. The common denominator being a lack of monetization. If you’re selling the game, don’t sell cosmetics.