So, I discovered weird behavior when trying to play games on an NTFS file system in Linux.
When i auto mount the drive through a fstab entry, it is only able to launch Linux native games (I think I read somewhere that this is a permission issue).
However, if I mount it through steams “select a drive” option, it works without a problem (so far at least).
I assume this is again a permission issue, as when I mount the drive through steam, I get a Polkit password prompt.
Anyone got a clue what’s going on, and/or maybe a way to make the auto mount work, so I don’t have to manually mount it after every boot?
Distro:
Arch
Kernel (according to neofetch):
6.11.1-zen1-1-zen
NTFS driver:
ntfs-3g
Proton version:
GE-Proton9-10
tested games:
- Terraria (Tmodloader)
- Project Wingman
- Hades II
fstab entry:
/dev/nvme1n1p1
UUID=E01A2CEC1A2CC180 /mnt/games ntfs nofail 0 3
full system update a few hours ago
date for future visitors (dd.mm.yyyy):
01.10.2024 at 14:44 (02:44 pm)
edit: formatting and adding proton version
Wineprefixes don’t work right on NTFS filesystems because some files contain colons, which is a reserved character in NTFS and FAT.
If you look inside the game’s wineprefix, the
dosdevices
directory will typically have two symbolic links: one namedc:
that points to thedrive_c
directory, and another namedz:
that points to the filesystem root. If the wineprefix is on an NTFS partition, those files can’t be created because their names contain an invalid character.You’ll have to either relocate the wineprefixes to an ext4 or btrfs partition (I don’t know if you can do that on Steam), or format the NTFS drive using ext4 or btrfs.
when I mount the drive through steam, I get a Polkit password prompt
It’s not related to the issue, mounting a device usually requires elevated privileges. The same thing happens when it is mounted through fstab, except the process that mounts it already has elevated privileges. Access to the filesystem is not affected by this.
Ah ok i think i get why it doesn’t work through the auto mount, but i still don’t understand why it works completely fine if i mount it through steam? What is different when steam mounts it?
I don’t know for sure, but I have an idea.
By default, Steam creates wineprefixes in
~/.steam/steam/steamapps/compatdata/GAME_ID
. This is located in the user home, which should be a Linux filesystem (ext4, btrfs, and similar). If the drive is mounted statically through fstab, the prefixes are created on the mounted drive. If the drive is mounted dynamically, Steam might think it’s a USB stick, likely with a FAT32 filesystem, and preemptively create the prefixes inside the user home.I’ll have to do some testing once I get home.
This could very well be the anwser. there are in fact c: and z: in
~/.steam/steam/steamapps/compatdata/0/pfx/dosdevices
although i couldn’t find an indicator that those are actually in use when launching a game through steam
I’ve done my tests, and it looks like I may have been incorrect.
While I was right to suspect the
:
character, I discovered that it is permitted in NTFS and only reserved in Windows. When an NTFS volume is mounted in Linux, it only becomes a problem if thewindows_names
option is used. Sometimes it is used, sometimes it isn’t, and I don’t know when.The other thing I found is that Wine only works if the wineprefix is owned by the user. NTFS doesn’t understand Unix-style file ownership and permissions, so it must determine the uid, gid, and umask when the volume is mounted. When mounted with OP’s fstab entry, it will default to root, so every file (including the wineprefixes) within the volume will appear as being owned by root, which prevents Wine from starting.
This might also explain why mounting the drive dynamically worked, as it probably used
udisks2
to mount it as the user.The solution may be as simple as specifying the
uid
andgid
mount options. In a system with a single user, they should both be 1000, but you can check them by runningecho $UID $GID
.The modified fstab entry should be:
UUID=E01A2CEC1A2CC180 /mnt/games ntfs nofail,uid=1000,gid=1000 0 3
This will present all files as being owned by the user, and should allow wine to run.
NTFS doesn’t support symlinks, so it doesn’t work correctly from NTFS partition. Also it is possible that you can corrupt those files on NTFS partition by doing that.
Basically don’t mix Windows stuff with Linux stuff when running programs. It’s okay for media.
NTFS doesn’t support symlinks
It does. You can create them on Windows using the
mklink
command. It creates a file link if no switch is passed, directory link with/D
, directory junction (different thing) with/J
, and hardlink with/H
. Thentfs-3g
driver has complete support for links.Some Windows programs, like the Scoop package manager, make extensive use of symlinks and directory junctions.
Huh, interesting. Didn’t know about
mklink
. So with this, can Steam games be used from NTFS directory?Not really, because some files in the wineprefix will have invalid names.
When an NTFS volume is mounted, it implicitly uses the
windows_names
option, which restricts the character set that can be used in filenames, in order to preserve compatibility with Windows. The specific character in question is the colon – it is permitted by NTFS, but it’s a reserved character in Windows, which means it is also restricted by thewindows_names
mount option. This prevents Wine from creating itsc:
andz:
symlinks, which are required for Wine to operate.You could try some symlink fuckery, like linking
.../steamapps/common
to the NTFS drive, since all of the problematic files are located outside of that, in.../steamapps/compatdata
. Or you could mount the NTFS volume directly to thecommon
directory. If you do, I’d love to hear the results.Relevant issue: https://github.com/storaged-project/udisks/issues/713
Yeah it’s just games🤷 if push comes to shive i can just reinstall 'em i was just confused by the difference in behaviour depending wether the system or steam mounts it
Well, technically Steam expects a file system to act as a Linux file system. Since some features that Linux file systems support do not exist on NTFS, it doesn’t work correctly.
By the way, if you’re gonna use Proton for a game, you can backup and reinstall it by using that backup on Linux. You don’t have to download it again.