

21·
17 hours agowhile harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
A. The game is actually art and the artist vision includes an option making it playable for more people
B. The game is a product that they want to sell to more people, adding difficulties sells more
I don’t see the issue either way. Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?
Unpopular opinion but the bots were more fun. You could immediately spot human opponents because it devolved into defensive peeking until someone pixel-perfect portals directly behind the other. When 90% of gunfights end with someone getting shot in the back it doesn’t feel like a fun flanking mechanic anymore.