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Joined 6 months ago
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Cake day: May 6th, 2024

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  • rand_alpha19@moist.catsweat.comtolinuxmemes@lemmy.worldSnap...
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    2 days ago

    I think I’ve landed on Flatpak as my favourite between Snap, Flatpak, and AppImage. AppImage, when it works, is nice though. Snaps are just kind of inconvenient (auto-updates are a no for me) and bloated and the things Canonical are doing as an organization put a bad taste in my mouth.






  • Respectfully, using Epic means using yet another platform. I have games spread across Steam, GOG, itch, Amazon, Ubisoft, and probably at least one more. If I buy a game on Epic, chances are I’ll forget about it, so I don’t bother.

    This isn’t to mention that the one game I do have on Epic, GTA V, has 3 different launchers when used through Epic (when it wants to actually open). It doesn’t do anything Steam doesn’t and doesn’t do many of the things Steam does. I don’t even really love Steam either, because it crashes constantly on Debian for me, but I already have 500+ games there and it’s got ~20 years on Epic. I’m also a Linux user, so Proton is essentially one of the only ways I can reliably play most of my library.

    Platform lock-in should be a consideration for companies, even though it sucks, because it’s an objective reflection of the reality of the games industry. Remedy knew that they would have fewer players going Epic-exclusive but seemed to underestimate to what degree that might hurt sales; this past couple of years have been sort of bad for the average person, so maybe they used previous sales data that didn’t really account for lower levels of consumer spending.

    The game wouldn’t have been a massive success even with 30% more money than what they ended up earning. They didn’t want to pay the fee so they didn’t, that’s their choice and they were free to make it; the result isn’t Valve’s fault, they weren’t involved at all. When it’s on GOG or Steam, maybe I’ll buy it on sale, but at this point there’s no reason to lock myself into another janky platform. I did this with Control: the GOG version of Control is great and I don’t have to use Epic.




  • There’s a setting called “Steam Input” that I’ve enabled and I haven’t had any issues with that using my Steam controller and my Xbox One controllers. When it’s not enabled, I’ve had some weird connectivity issues and sometimes the buttons aren’t recognized properly in fullscreen.

    Steam supports most of the more popular controllers out there (Xbox, PlayStation, Nintendo, and Steam controllers, plus other Bluetooth-enabled brands like 8bitdo).