Doesn’t that very much depend on the language and the IDE? In visual studio i don’t need to touch the command line for a debugger, it’l do all of that for me behind the scenes, which is the point of an IDE.
Doesn’t that very much depend on the language and the IDE? In visual studio i don’t need to touch the command line for a debugger, it’l do all of that for me behind the scenes, which is the point of an IDE.
That’s why he said roguelite. Semipermanency (being able to unlock upgrades for future runs) is what separates the roguelite from a roguelike. In a roguelike, every run you start from 0, in a roguelite you unlock things that make differences in future runs (in the case of balatro: different decks, new jokers, …)
Then do some C# development in Visual studio, and you’ll see how to develop while never touching the commandline ;) (but of course you could do some things via command line if you really want to) Everything from creating project to running & debugging to building & deploying, all via the IDE