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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • This pains me.

    One time in a tabletop DND game, the party wiped over bad rolls. It was partly my fault for over tuning the fight, but also bad luck. The party had a potion that was like “you can make an extra full attack this turn, all your hits do an extra 1d10, and you’re hasted. Afterwards, you are paralyzed for 1d4+1 turns”.

    Fighter drinks it and proceeded to miss like 6 attacks in a row. I think he needed to roll above like 13 and just couldn’t do it.

    This is also why I prefer games that give players more tools to tell the dice to fuck off, like fate points in Fate or willpower in CofD.


  • Guild wars 2 is a very good game, but very different than guild wars 1.

    They both avoid the endless gear and level grind, but gw2 is generally easier and less tactical. You can solo most of it. Builds are a little more limited, but it’s also harder to make a useless character.

    They addressed the most common problems with early mmos: other players are never a bad thing. there’s no kill stealing. If you’re doing some event to fight off demons that have invaded the town, and other people show up, the game silently scales up a to accommodate more players, and everyone gets credit. it’s great.

    I really like it. I don’t play it every day, but I go back to it all the time.


  • What if leveling up didn’t make number get big, but instead gave you more options in a fight?

    Horizontal progression is pretty cool .

    Unfortunately, a lot of people don’t want that. They want to feel cool and competent without actually doing anything. That’s not to say like you need to “earn” your fun or whatever. But that the progress quest number go up don’t think too hard is immensely popular with a lot of people. They don’t want to be challenged.

    And that’s fine. It’s a game. It’s just not a game I want to play all the time.






  • Unfortunately, most people are emotional creatures first. Sometimes only. So facts don’t really matter because they’re engaging on the emotional level of “christian stuff feels good and safe, but other stuff feels dangerous and foreign”. We all do this to some extent. There’s no solution.

    People mostly change their mind because stuff coming from their in-group, or horrible trauma.