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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I bought a couple games on epic when they were cheaper. I don’t think I’d do so again.

    • the client isn’t as good. It’s slower, the way it paginates your games (I got a lot of free ones) is annoying. It really wants to show you store stuff
    • less (zero?) Linux support
    • don’t think it does the game recording steam does
    • I don’t think it has the remote play together steam does

    There’s probably other stuff I’m not thinking of. It’s just not as good a service.





  • Morrowind’s combat system is… if you’re feeling generous: weird. if you’re not: bad.

    You click on an enemy and it rolls dice to see if you hit. Your chance to hit is determined by your skills and stats, and your fatigue. yes, fatigue. If you’ve been sprinting and your fatigue is empty, you’ll probably miss more. This combos badly with the glacial movement speed of the game.

    You also want to hold the attack button a little longer to do more damage.

    If you start with a good axe skill (like 50), you can often hold to attack and knock people over, then finish them off. You might want to set “always use best attack” to true in the options- weapons typically have like a few moves, but one is usually better.

    The “bound weapon” spells are also good- they’re kind of cheap, and give you a high damage weapon that also boosts your skill by 10. There’s a merchant that sells a couple weapons that turn into bound weapons in Balmora.

    Blocking is also just a dice roll. I think it’s better to just get a giant two-hander and kill them faster, but opinions differ.

    Also fun: If you damage someone’s strength to 0, they can’t move. If you have a spear, your reach is probably longer than theirs. You can kill almost anything this way.

    also, while i’m here, the native leveling system is bonkers. You gain levels when your major skills improve. You get three stat increases based on any skills that went up. You can get up to +5 for each stat increase. This is not retroactive. If you level up and pick a +2 in strength, that’s what you get. This creates some utterly bizarre incentives. People would pick skills they don’t want to use as their major skills so they can control leveling, and pay trainers to bump skills tied to stats they want to increase. It’s horrible. You can kind of ignore it, but you’ll be much weaker than you would be if you play into it.








  • But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.

    I think our economy might be predicated entirely on stupid.

    Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.


  • Renting games and music seems like a bad idea to me, but I am in the minority. Buy a new album once a month for $8, after a year I have 12 albums. Pay that to spotify and I have nothing.

    Gamepass is priced more aggressively at $12/mo, but I assume it’s a loss so they can eventually raise prices. Even so, if I buy a new somewhat discounted game for $36 every three months, after a year I have four games. With gamepass, I’m pretty sure I end up with nothing.

    But I don’t think humans are known for long term thinking.



  • Oblivion is the go-to example of how not to do level scaling. It’s impressive how badly they fucked it up. Like, they managed to make exploring pointless and unexciting.

    You find a tomb, but you know that whatever’s inside will be “level appropriate”. If you’re low level it’ll be steel weapons, and if you’re high level it’ll be daedric. There’s not really any point in going in at low level. Might as well level up some other way and come back when the loot will be good.

    On top of that, the gameplay is so bland and unresponsive that you can’t really punch above your weight class. The game is very much a levels game. It’s not like Dark Souls where someone can get really good and beat the whole thing while naked (and in the game, too). There’s a lot of “well, this guard is level 30 and you’re 10, so no matter how many times you hit him with your hammer he’s not going to flinch.” Knowing you’re always going to get kind of bland treasure wouldn’t be so bad if the act of getting it was fun. Like, sometimes a tomb or whatever in Elden Ring will have crap loot, but it’s still a solid core gameplay.

    Morrowind had a lot of these problems, but it was also kind of wacky and heartfelt.