My understanding is XFCE is lighter weight and simpler. Little to no animations, for example.
My understanding is XFCE is lighter weight and simpler. Little to no animations, for example.
I am extremely basic and I’m using the XFCE that came with Linux mint. I don’t need anything fancy.
I have no idea why a large part of motorists does not see this concept. Instead they seem to fight against it in their own best interests.
It’s a common problem in humanity: seeing someone as an out group and hating them. That’s all. Facts don’t really matter. Cyclists are The Other and they Are Bad.
There may be some small amount of nuance. Like if she says a hard no vs a not now, or if time has passed and circumstances changed significantly maybe.
But I’m confident that far more often than not, being repeatedly asked out after having said no is upsetting and may be a sign of danger. Is this person who isn’t accepting no on a date going to not accept no on sex, on me having friends, on other things?
Also, big norm breach, the person who said no could change their mind and reach out on their own.
Some romance tropes.
People doing creepy things and it being portrayed as romantic. Like stalking, or not taking no for an answer.
Love triangles. I spend a lot of time with polyamorous people, and would like to see more representation. and not like “a cishet monogamous person’s idea”. But even if you are monogamous, you can date different people for a bit before going all in on someone.
I also really liked pillars 2, and am sad they’re not making a third one.
This pains me.
One time in a tabletop DND game, the party wiped over bad rolls. It was partly my fault for over tuning the fight, but also bad luck. The party had a potion that was like “you can make an extra full attack this turn, all your hits do an extra 1d10, and you’re hasted. Afterwards, you are paralyzed for 1d4+1 turns”.
Fighter drinks it and proceeded to miss like 6 attacks in a row. I think he needed to roll above like 13 and just couldn’t do it.
This is also why I prefer games that give players more tools to tell the dice to fuck off, like fate points in Fate or willpower in CofD.
Guild wars 2 is a very good game, but very different than guild wars 1.
They both avoid the endless gear and level grind, but gw2 is generally easier and less tactical. You can solo most of it. Builds are a little more limited, but it’s also harder to make a useless character.
They addressed the most common problems with early mmos: other players are never a bad thing. there’s no kill stealing. If you’re doing some event to fight off demons that have invaded the town, and other people show up, the game silently scales up a to accommodate more players, and everyone gets credit. it’s great.
I really like it. I don’t play it every day, but I go back to it all the time.
What if leveling up didn’t make number get big, but instead gave you more options in a fight?
Horizontal progression is pretty cool .
Unfortunately, a lot of people don’t want that. They want to feel cool and competent without actually doing anything. That’s not to say like you need to “earn” your fun or whatever. But that the progress quest number go up don’t think too hard is immensely popular with a lot of people. They don’t want to be challenged.
And that’s fine. It’s a game. It’s just not a game I want to play all the time.
I still remember the thrill when I was a teenager when I clicked a random corpse in Diablo 1’s hell and the unique staff Mindcry popped out.
It’s a little hard to square “steam is over charging for games” with “look at all these games I bought for 80% off ($5) off”, but I guess there’s more to it.
Bugmenot sometimes has LinkedIn credentials https://bugmenot.com/view/linkedin.com
Don’t click any of the scam ones though
That’s true for this specific thing, but won’t solve the underlying problem of “things I’m comfortable with are good, and abstract things like facts and fairness don’t matter”
Unfortunately, most people are emotional creatures first. Sometimes only. So facts don’t really matter because they’re engaging on the emotional level of “christian stuff feels good and safe, but other stuff feels dangerous and foreign”. We all do this to some extent. There’s no solution.
People mostly change their mind because stuff coming from their in-group, or horrible trauma.
I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. “Your inventory holds 12 items but for a very reasonable price you can hold 6 more!” may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.
Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.
Mildly interested. Concerned about monetization. I don’t do subscriptions or microtransactions, and “pay once and you’re good” is pretty rare, probably in part because there’s ongoing costs to running a server and in part because lol most people will charge as much as possible. But that’s why the only MMO I play is guild wars 2. You buy the game and you’re good. They sell expansions every couple of years.
Also you should mention lemmy on your site where you mention discord and reddit.
Yeah I guess my money’s not good to them.
They could make the psn account optional, and most people wouldn’t care. Make it easy to click “No thanks” once and be done. Some people would voluntarily do it because they like seeing their own stats in one place.
They could generate a unique ID for a given install and send metrics home when there’s a connection but no psn account, and most people wouldn’t even notice.
I think most of the consumer anger is coming from getting a worse experience for no gains. It makes the corporation seem unreasonable.