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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Oh, I 100% agree that one of the biggest issues is due to corporate mass house purchasing and squatting. But my understanding was that is a problem in some large metros and the surrounding suburbs around those. For example, in San Francisco, much of the issue is due to NIMBY laws preventing high rise condos/apartments in many areas of the metro, which artificially suppresses the supply of new housing.

    Really, there isn’t an all encompassing, singular reason that’s driving up the prices everywhere, but a multitude of them. It’s a difficult problem to tackle, but it’s incredibly frustrating that most governments (local, state, and federal) thus far have made barely any effort to address it.





  • That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.

    Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.

    I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.

    My specs are:

    -Ryzen 5700X

    -RTX 3070 FE

    -16GB DDR4 3200

    -1TB nvme SSD

    Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.

    My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.

    The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.

    Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.






  • This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.


  • This is the correct interpretation and the crux of the matter in Valve’s view. Why should they be forced to allow other retailers to sell Steam keys at whatever price they want, effectively taking money out of Valve’s pockets, when it’s Steam providing all of the actual services for said key to function?

    This should not be confused with gray market key resellers, by the way (e.g. G2A, Kinguin, etc) . Those aren’t the same as retailers like Fanatical or GreenManGaming.

    There was another case in 2021 that originated this complaint and some of these plaintiffs in the 2024 case actually broke off from that one to start this one. We’ll see what evidence they actually end up bringing to court to argue their case and how legitimate it is. All I know, is this will likely end up with Valve stopping third-parties from selling steam keys entirely.



  • Thanks for the detailed response. Based on this and other replies, I’ll ensure to continue ignoring his videos if they ever pop up in my Recommended lists. I miss the golden age of YouTube (late 2000s/early 2010s) when awesome channels like CGP Grey, Rocket Jump, etc were able to thrive on the platform, versus nowadays where only the clickbaitiest channels flourish.


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    2 months ago

    Is there a reason people hate him? I don’t watch his videos and I’ve only caught clips here and there, but isn’t he mostly known for giving away money and helping people out? It’s entertainment exploitation, for sure, but I’m sure the people he’s helped out don’t care much. I’d rather someone making money off of giving away money than someone making money and being an asshole to everyone.

    Genuine question, I don’t have any investment in defending him.



  • Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

    I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.