They also made shitty movies, on a Spider-Man license no less. Just one crazy decision after another
They also made shitty movies, on a Spider-Man license no less. Just one crazy decision after another
Breath of the wild is a technical masterpiece though. The way that they’ve managed to do lights, shadows, LODs, distant effects. And they’ve managed to add even more to ToTK, plus physics based audio, plus physics objects interacting better than any modern AAA game on “big” consoles. They squeezed every last bit of performance that switch could provide to make these games look as good as humanly possible.
They work with what they have in terms of hardware, and care a lot about gameplay, but they also do invest heavily into graphics and other technical aspects of their games.
Earth Defence Force: nothing better than blowing up 5 million bugs a minute after a tough working day
Valve tried holding out on a failed game with Artifact, and git 0 return on investment, even after revamping it.
Still, Concord seemed kind of interesting with how ambitious it all was. I wonder if they could have pushed it off the ground with some redesigns