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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I had this on my list up until it released in early access. The concept was what caught my eye, but there’s just not much there.

    There is no fail state. A customer appears, says they want something, and if you don’t have it in your inventory yet (or even if you just don’t want to sell to them), they will wait literally forever. You can’t haggle with them over price, even though you can say no to their price. They just say they’ll wait, and they will. Forever. No new customers will come.

    The game has a set amount of time slots per day to clean and discover new items, but because you don’t have any requirement to sell, customers never leave, and you have an endless supply of trinkets to work with, the time slots mean nothing.

    And the game’s gameplay of uncovering trinkets is fun at first, until you realize that you won’t get anything really different. It’s going to be the same repetitive puzzle over and over, and then scrubbing every inch of it to clean it until you finish. It could have been somewhat zen, but it takes so long for each one that it’s just frustrating.

    I know the game just came out and it’s unfinished, but it’s in a state they feel comfortable asking for money for. It’s fun for maybe the length of the demo, but I didn’t even make it to the end of that without uninstalling it. There’s just not enough in the game, and zero pressure or management.




  • Kovukono@pawb.socialto196@lemmy.blahaj.zonedriving rules
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    1 year ago

    Archer: So you’re telling me that the good old boys were drinking whisky and rye… (laughing) …like mixed together?

    Robert: Archer, please just…

    Archer: I am concerned about the mental health of them good old boys. (gasps)

    Robert: What?

    Archer: Do you think their jobs were levee-based?