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Joined 1 year ago
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Cake day: June 20th, 2023

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  • True, with some modifications:

    Some games had online activation built in. Some games would simply not install on a second or third machine without getting permission from the publisher.

    Regular CDs have a lifespan of 5-10 years, shorter if not stored ideally. Almost all games had sophisticated mechanisms to prevent backups being taken.

    Even if you could take a backup, record associations and publishers lobbied to make it illegal and punishable by severe fines in many countries.

    Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software. EA shipped CDs with autoexexuting software that would actually delete CloneCD and other CD copying software and prevent new installes from working. My copy of Sims 2 came with that bullshit and OH MAN I was not happy about it.













    • Satisfactory
    • Starcraft / 2
    • Slay the Spire
    • Saints Row
    • Sam & Max (tons)
    • Serious Sam
    • Scribblenauts
    • Shadowrun
    • Shadow Warrior
    • Shapez / 2
    • Shovel Knight
    • Skyrim
    • Soma
    • Slay the Princess
    • Space Engineers
    • Spelunky
    • Sid Meyer’s Everything
    • Stanley Parable, the
    • Stardew Valley
    • Stronghold Crusaders
    • Subnautica
    • Sunless Sea
    • Sonic (all)
    • Super Mario (everything)
    • Superhot
    • Super Meatboy
    • Surviving Mars





  • Deestan@lemmy.worldto196@lemmy.blahaj.zoneprotocol
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    5 months ago

    As a software dev, any code library named SimpleWhatever or whose documentation contains the word “simply” anywhere makes me afraid.

    Because they never are. They are a sign that whoever makes them thinks the subject is too hard to understand.

    The end result is a code library that doesn’t make the inherent important hard parts organized and clear to work with, but obfuscates them.