• 0 Posts
  • 45 Comments
Joined 1 year ago
cake
Cake day: August 18th, 2023

help-circle












  • ColeSloth@discuss.tchncs.detolinuxmemes@lemmy.worldNever forget
    link
    fedilink
    arrow-up
    14
    arrow-down
    1
    ·
    28 days ago

    Vista had better features and stuff, but people hated it because it was a huge jump in needing extra resources and any mid tier or lower laptop that came pre-installed with it the first year was underspecced for it, so it ran like turd on those and sucked away gaming performance on everyone’s rig.


  • ColeSloth@discuss.tchncs.detolinuxmemes@lemmy.worldNever forget
    link
    fedilink
    arrow-up
    44
    arrow-down
    1
    ·
    28 days ago

    95 wasn’t bad. 98 had some bugs and they quickly released 98SE, which was great and then they released the soggy turd of windows Millennium.

    That was their disaster year. Windows ME, released just 2 years after 98 in 2000, and written out of existence just one year later by Windows XP.


  • I get lost in my own city, so I got a mod that leaves a map stay revealed anywhere you’ve swam to.

    Then just a mod that allowed you to build an automatic organizer for all the stuff you mine and gather so I don’t have copper or something stored in like 3 different lockers.

    Then lastly, a mod that let’s you build something advanced so long as you have enough base materials in your lockers to make it. This is the best one because it really gets rid of a pointless time waster. I don’t have to spend 10 minutes creating all the different parts, so I can make the different parts, so I can combine the different parts, so I can eventually build my super cool thing or whatever. If I have everything that would allow me to eventually put together the super cool thing, I can skip doing all the pointless parts and just create it straight away.

    That’s all I used if I recall. The map one can effect gameplay and some mystery, but im directionally challenged. The others are just QOL and just do what the game should have already been doing.


  • Stuff got too easy to really have to delve into a deeper understanding, most of the time, now. No jumpers, no dip switches, no pre-loading drivers or plugs that can be plugged into places they shouldn’t get plugged into. Everything is color coded and plug n play. You don’t have to dive in and assign com ports or anything.

    I learned as I went because I wanted to get shit to work and that took a lot of educating to get there. Now, most of the time the situation doesn’t come up, so that deeper understanding is a building block that just got skipped over. The offshoot is that when the more rare occasion arises that a deeper understanding is required, it’s usually got a person way behind the 8 ball to be able to recognize and fix the issue.




  • Some configuration file tweaks and an m.2 drive had the first one run great for me. Just had a few areas with clipping issues but no real problems. Some QOL mods definitely made it an awesome game, so yeah; it definitely took some work to polish up, but the mystery and story and exploration is something that I think they could pull off again, and the technical side of things…well, they’ll surely have a bit bigger employee count and can hire some talent.