

So… I haven’t played the game, but does that mean the game was unfinished as it was?
Does it need the DLC to complete it? That’s… Both awful but sadly not unexpected these days.
So… I haven’t played the game, but does that mean the game was unfinished as it was?
Does it need the DLC to complete it? That’s… Both awful but sadly not unexpected these days.
The real question is what resolution. My 6900 XT with no FSR and no raytracing, at 1440p, could do 63fps average but sadly stuttered at times. I forget the exact graphics settings but generally high / ultra because I was pushing it to see if it would do it.
At 4k I’d probably get half that.
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the “fancy PC / Console games”
Then MH Rise and Sunbreak were the “mobile” releases.
Now MH Wilds is another “fancy PC / Consoles” release.
So Capcom does actually account for this.
I’m by no means a huge VR user but I find the PSVR2 rendering based on your focus point to be a really neat feature for that reason.
Wherever you’re looking gets full resolution. Things in your perifory get downscaled. This helps the headset maintain max FPS at the full Hz.
Note: I don’t own one, I just think the tech for that is near.
Started doing this and I’ll never go back.
This is possibly regarding the updated OS that’s on SteamDeck, which is not built on the same distro of Linux as the older SteamOS from back in the day.
This might not be super useful if you don’t write code but I always found the contest submissions fun to read and try to figure out for the https://www.underhanded-c.org/ contest.
They break down and explain the runner up and finalist for each year and how the attack works. It’s usually something very subtle that most people wouldn’t catch.
Awesome thanks! It’s kinda been on the list but not super high up. But I’ll check it out!