

I find AI to be really good at this kind of stuff. If you give it as much detail as you can, including random tidbits, it can often find exactly what you’re looking for. I’ve done it a few times, and it’s always found it with, what I believe, was not very good information. If it doesn’t give it to you, just keep adding random pieces of information.
What you’ve provided doesn’t quite seem like enough, because I tried it and didn’t get much luck. The best it came up with was The Silent Age. Try answering these questions:
- Was there narration
- Was the protagonist male or female
- How long ago did you play it? Like, was a game from 2 years ago too recent?
- Are you confident it was from the last 10 years, or did you just play it from the last 10 years?
- If it was point and click, were there normal animations? Like the character walking over to the thing you clicked?
I listen to Steve Gibson’s podcast “Security Now” and he was talking about why, for security reasons, memory safe applications should be the way of the future. So many security vulnerabilities come from improper memory management. And while C may be more powerful, giving up some of that power for standardization is almost always worth it. We could make much more progress if we were spending less time trying to make sure the memory is handling correctly in every situation. So while there is no doubt the crazy fans of it, I think moving to memory safe languages in general should be the way of the future.
Of course, he still writes all his programs in assembly and refuses to learn anything else. But when you’re at his age, I guess you get a pass XD