This is going to be one of those “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

  • FISHNETS@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    Finally, let me address some of the polarized comments around Ubisoft lately. I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda. We remain committed to creating games for fans and players that everyone can enjoy.”

    Creating games for the broadest possible audience is what has made Ubisoft games so lackluster in recent years, and I think players are tired of games not targeting a specific niche. It feels these games are full time jobs in themselves with how much needs to be done to complete/100% it, and I think that formula is now stale.

    I’ll be interested to see what results of this investigation. Hopefully better art, but I am cynical

    • frezik@midwest.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      . . . our goal is not to push any specific agenda

      This is the part they’re actually getting at. Not that the fundamental game design is for everyone (which, yes, is what they try and fail at), but rather they’re responding to people who think they’re failing because they put a woman as the protagonist in some game or another.

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      100% is itself a bit of a misleading target.

      I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

      Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

  • kerthale@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    How about just the completely entitled attitude of the execs that think they can tell us how to enjoy something. Only to then whine that nobody wants to buy their 70 euro no better than mid game

    • Delphia@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      They do damn near 10/10 work when they give a fuck, Thats probably the worst part.

      Siege was damn near perfect as a tactical competitive shooter for the first few years. The Division was great, Just Cause was enormous fun and so on.

      The problem is they hit a winner, and then milk it and milk it and milk it until we hate it or them.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            9 years old is pretty old for a video game. When it first came out, the goofiest thing about it was the guy who could heal you by throwing a syringe at you. Now everyone has goofy super powers and things that would never make sense in the same world as something like a Jack Ryan novel.

      • Suburbanl3g3nd@lemmings.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        My god Siege was good for the first few years. Intoxicatingly good multiplayer. Too bad they fucked it up trying to make it more CoD like. For example, I used to play with a completely hidden hud because it was so immersive and fun. Now it’s like rainbow six and Roblox had a baby and the weird game popped out. I can’t even hide my hud or crosshair any longer

        • intensely_human@lemm.ee
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          they did a little bit of this to hell let loose. The primary thing that bothered me was how when the game came out there was no hit indicator whatsoever. no visual no sound nothing. it made for some very interesting gameplay. then they added it indicators, even if you’re like 100 yards away from somebody you can hear this bullet go “whap” if it hits them

      • WalnutLum@lemmy.ml
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        I love the division 1 and 2 but the first game had some MAJOR bullet soak issues for the first half-year of the game’s lifetime.

        Massive always does good work despite Ubisoft, in my opinion.

        • Katana314@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

          I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

          • WalnutLum@lemmy.ml
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            It seems like a very polarizing game, you either really enjoy it or not at all.

          • garretble@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            Honestly, Outlaws has flaws, BUUUUT it’s fun as hell. It’s a 7/10 game, but it’s fun. I enjoy my time with it even though I see some glitches here or there, or that the lip sync is a little jank.

            It’s a big ass Star Wars game (with no AC towers hooray!) where you get to rub shoulders with scoundrels and play Sabacc and visit honestly cool locations that are visually impressive.

            I feel like most of the issues it has is probably a function of “we need this game out by X date” versus the devs’ ability.

            • brenticus@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 months ago

              I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.

              I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.

              • garretble@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                ·
                2 months ago

                I have this feeling that once it starts going on more sales and more people play it the general consensus will be that’s it’s a pretty solid game. I also imagine like a lot of these games there will be a patch in the next month that fixes a litany of issues.

                You’re right it’s kind of interesting that the factions don’t really add a lot of meaningful gameplay mechanics, but oh well. At first I was like, “I’m not working with the Pykes AT ALL because I know what happens in your spice mines.” But you end up just being friends with all of them as needed (to get their rewards).

                Just having this big coat of Star Wars paint over this otherwise fairly standard action/shooter/open world game really does make it more fun, though. I still have a bit to go in the story, but I’m just basting around cleaning up side quests right now because it’s fun to do.

  • ichbinjasokreativ@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago
    1. fire all DEI consultants
    2. get rid of woke writers
    3. stop making everything live service
    4. give devs more time to optimize
    5. don’t overmonetize your games

    literally all they need to do. If you make games that people actually want to play, then people will buy them. And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.

      • ichbinjasokreativ@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        funny, given that most gamers seem to agree with me, according to sales numbers. Noone wants this shit in games. Perhaps we’re not the problem.

    • frostmore@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      last time i wrote something similar to yours,the left wing nutjobs came rushing in,guns blazing.

      god damn wokies.

    • Carighan Maconar@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      Why would firing DEI consultants improve the work?

      And if you want to have lgbtq characters, then do it like borderlands 2, that game got it right in 2012.

      In what particular way do they differ?

      • ichbinjasokreativ@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.

        An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing. That’s the kind of ‘representation’ you want for lgbtq to be “normalized”. In modern games, his story would be one of struggle against straight white oppressors at the end of which there would be a five minute long cutscene in which everybody turns to the camera and informs the player that being gay is normal and that prejudice is bad and that straight white people are inherently evil. I’m overexagerating (spelling?) of course, but you get the point.

        • Carighan Maconar@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          2 months ago

          Because things like black protagonists with hip-hop music in the background make no sense in a feudal japanese setting and people are sick of games being abused as vehicles for morality preaching.

          But games about dudes in medieval-looking sci-fo power armor stomping around WW1-styled soldiers do?

          And that doesn’t preach any morals? But a black guy in a samurai setting does? How come one does, but the other does not?

          Also…

          An example from borderlanfs two could be Sir Hammerlock, who was introduced as a normal (for borderlands) character early on and later in a side quest was revealed to be gay in passing.

          Maybe don’t make it as readily apparent how much you internalized gayness being abnormal. Telling. You wouldn’t write sentences like this if that wasn’t a normal thought process for you, since you did probably not have to actively consider your wording.

          • ichbinjasokreativ@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            Bullshit. Normalization means not making a big deal out of it, which goes contrary to the woke standard of putting it front and center.

            • Carighan Maconar@lemmy.worldOP
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 months ago

              But like you say, if you want to normalize it, shouldn’t it be front and center then? Since that’s part of being normal, also being front and center?

              • ichbinjasokreativ@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                ·
                2 months ago

                It cannot be front and center and normal at the same time. It cannot be the main part of a character’s identity, else it will always be perceived as “special” and “extra”, but not “normal”. Devs can make whatever game with whatever chars they want ofc, but the result is what we’re seeing with ubisoft.

                I’m just ranting at this point.

                • Carighan Maconar@lemmy.worldOP
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  edit-2
                  2 months ago

                  It cannot be front and center and normal at the same time.

                  Why not? If it’s normal, any possible identity and any possible element will be front and center every so often, no? That’s what normality means after all? Something has to be front and center, and if everything is normal, everything will appear there repeatedly?

    • pyre@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      after careful consideration of the management decisions that brought us here, we concluded that 1600 layoffs of low level employees is the solution. those who stay will crunch harder for the same pay to make up for any lost labor so we can keep churning out slop that definitely has nothing to do with our crisis.

  • olicvb@lemmy.ca
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Always suprised when I remember that WatchDogs 2 is from Ubisoft. Such a well made game, i played the crap out of it twice

    • bitwolf@lemmy.one
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      I wanted to like Steep but the Controller experience, even on the Steam deck is so horrible I didn’t last a full hour

      • olicvb@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        2 months ago

        I know there are some changes you can do in settings. I mostly did snowboarding and since I snowboard irl I found the controls were close to how you’d control your feet on an actual board. So that probably helped ^ ^

        But rider’s republic mixed it all up so I get what you mean

      • olicvb@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        Maybe they fixed it? I didn’t play day 1 so I’m not sure how it was then (played maybe 2-3 years after it’s release)

        • M0oP0o@mander.xyz
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          I just found it soul less and unbalanced. But then again I was going into it early when they where still calling it the “GTA killer”.

  • Hugin@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Ubisoft isn’t making money. That’s something wrong as far as the board is concerned.

  • Lad@reddthat.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Maybe they should try not making crap games. All that money and they can’t get decent voice actors or writers.

  • hdnsmbt@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Nah, this is about money. They’ll definitely find a group of underpaid employees to fire.

    • RvTV95XBeo@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      They’ll fire the developers that implemented the unpopular features (that they didn’t want to build in the first place but were forced upon them from executives, who, by the way, are due for their end of year bonuses!!)

  • dinckel@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    I can’t name you a single Ubisoft game that i’ve had any interest in buying, in the last decade

    • SuperSaiyanSwag@lemmy.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      Prince of Persia came out this year and I would say that it’s one of the best metroidvania games ever made

    • Altima NEO@lemmy.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      I missed even there weren’t so focused on development and more publishing focused. They published some bangers in the late 90s/early 2000s. Grandia comes to mind and a ton of Dreamcast games.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.

    • FeelzGoodMan420@eviltoast.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      The last Ubisoft game I bought was Far Cry 3 in 2012. None of their games since then have even remotely interested me.

      Also unpopular opinion incoming; Far Cry 1 was the best Far Cry game in the series and it was made by Crytek, the makers of Crysis.

      • Postmortal_Pop@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        I don’t recall the name but there was a farcry game on original Xbox that came with a map maker for couch PvP. It literally let you shape the topography and place any asset in the game, easily the best map maker I ever used.

      • kingthrillgore@lemmy.ml
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        2 months ago

        Far Cry 3 loses all its steam the moment Vaas is out of the picture.

        Which shows exactly why it was good: Michael Mando.

        • FeelzGoodMan420@eviltoast.org
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          I actually really enjoyed Far Cry 3. But Far Cry 1 just holds a special place in my heart. It’s just such a good game and still holds up today.

  • parpol@programming.dev
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    I want to reaffirm that we are an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda.

    Press X to doubt

          • parpol@programming.dev
            link
            fedilink
            English
            arrow-up
            0
            ·
            2 months ago

            First of all, discriminatory hiring.

            second of all,

            With more people playing video games than ever before, it is important for us to help build an inclusive entertainment industry that reflects the diversity of our players.

            Sounds like an agenda to me.

            • Cethin@lemmy.zip
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 months ago

              It’s important to have a diverse workforce, especially in entertainment, because people with different backgrounds will have different ideas. Ideas are the lifeblood of how we improve things, and especially creativity. You people who can’t see this are destined to fail. If you think this is evil rather than smart business to ensure you have the greatest strengths through differences of opinion are really blind. All of history has pretty much shown that diversity breeds creativity and growth. Hegemony breeds stagnation.

              • parpol@programming.dev
                link
                fedilink
                English
                arrow-up
                0
                ·
                2 months ago

                Nope. It’s important to have a skilled workforce in gamedev. Hiring based on gender and sexuality means you purposefully pick lower skilled workers in order to fill a diversity quota. Being in gamedev and having lead a team of juniors I can say this with confidence. Skill and motivation is everything, and their genders and sexuality mean zero. In fact, you shouldn’t even see their genders or sexuality. Every worker regardless of background has a unique view, and can provide creative solutions without having to be reduced to their genders, sexuality, skin color.

                Hiring based on gender and sexuality is discrimination, and illegal for a reason (and these companies get around it by using unpaid internships). It breeds hate and extremism.

                Also, going to need to ask for some source of that claim of yours because historically the most creative and successful games have been made by entirely asian male teams or entirely white male teams, and games with diverse teams have been failing miserably.

                • Cethin@lemmy.zip
                  link
                  fedilink
                  English
                  arrow-up
                  0
                  ·
                  2 months ago

                  Hiring based on gender and sexuality means you purposefully pick lower skilled workers in order to fill a diversity quota.

                  Incorrect. It means that you pick the best candidate, and when they’re equal you don’t just choose the white man like we always have in the past.

                  I’m a straight white man. I have no issue with diversity because it makes everyone better.

                  Every worker regardless of background has a unique view, and can provide creative solutions without having to be reduced to their genders, sexuality, skin color.

                  Sure, that’s true because everyone has a different background. However, a straight white Christian man would likely never think of some of the things a gay Muslim would think of, because they have faced different issues and been taught different things.

                  For example, there’s an issue with IQ testing, where the tests were designed for typical western education. However, different cultures can be better or worse at certain questions just by how they’re phrased. Some cultures may think of something geometrically. For example, all math by the ancient Greeks were done with shapes, not numbers. They would solve math problems in totally different and unique ways than a typical modern day western educated person would. They aren’t less smart for it. Their brains were just wired differently because of the way they were educated.

                  Not every person thinks the same. Cultures, education, oppression, trauma, pleasures, and everything else effect how you think and you you’ll think of. Diversity in thought allows us to take advantage of this as much as possible.

  • slazer2au@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

      • slazer2au@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        How else do we foster a sense of team if all the devs are not in the office 5 days a week?

        • Janovich@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

    • 100@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      and a dozen more external contractors will def make their games better

      • DudeDudenson@lemmings.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        They’re going lean so they’re firing half their workforce so the rest can produce more work. Don’t worry though middle management is safe

  • frostmore@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    they can start by just making games as gamers want it,not inserting lame ass political agendas in their games or hire politically correct nutjobs to determine how games should be inclusive.

    • grayhaze@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      What you mean is making games how you want them to be, not the overwhelming majority of gamers. Stop thinking everything is an agenda designed to limit your freedom.

      • frostmore@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        ubisoft stock price plummeting,black myth wukong having more players than star wars franchise,game with DEI rubbish tanking or having little to no players,yea majority have spoken alright.

  • Phegan@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Absolutely not. When the board is looking into it, it’s because they are not returning shareholder value and they are pissed about it. This will likely end with the C-suite being butchered.

    • Carighan Maconar@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      Ah yes, I hate being butchered that way, too. It sucks hard to be paid to leave before you get paid extra to start your next job elsewhere.

      And don’t get me wrong, if the C-suites actually ever had to take actual responsibility for their fuck-ups, I’d be all for those board investigations. But they don’t. They get paid enough to not care about interims between jobs - just look at the CEO who said people can just spend a year on the beach or so if they’ve been laid off - plus they get paid extra both on the leaving and on the re-hiring.

      If they had to pay all non-salary money back on fucking up, even retroactively, no matter how many Porsches they’d have to liquidate to get the money from X years of fucking up the company back, sure. Do it. But that’s just sadly not the case. For a C-suite, this just means changing what name is written under your name, and moving on to the next place you can grift.

    • Scrubbles@poptalk.scrubbles.tech
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      Nah in this case this is real. The board is investigating the executive leadership, two separate entities. It’s like corporate investigating stores management, in a way. This could mean executives getting fired

    • ms.lane@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      “Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft”-situations, isn’t it?

      “The consumers are wrong, it’s those damn Millenials again”

      Followed by continuing to change nothing and fading into obscurity like Atari or Commodore. (hopefully)

    • BreadstickNinja@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      I bet at first it seems like multiple consultancies, but the more they investigate, the more they realize it’s just minor variations on one consultancy copy-pasted around the map, and at a certain point, investigating each one just feels same-y and boring.