That first one doesn’t make any sense. Every processor has its own assembly language. The game would run on YOUR machine and any others running the same processors, but you’d have to build a custom version for any other processor you want to support.
That said, it could potentially be insanely well optimized for that platform if everything was hand coded.
That first one doesn’t make any sense. Every processor has its own assembly language. The game would run on YOUR machine and any others running the same processors, but you’d have to build a custom version for any other processor you want to support.
That said, it could potentially be insanely well optimized for that platform if everything was hand coded.
That one is about Chris Sawyer. He’ll remind people that there was a bit of C in there, but 99% x86 assembly / machine code in his words.
I think he only used C to build the installer. The rest was coded in x86 assembly.
Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon…
There is some C in the game as well:
https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm