Doom (2016) just launched on GOG, and it’s on offer. I purchased straight away as I really enjoyed this one. Wasn’t expecting to see more Bethesda games on GOG after Microsoft purchases Zenimax.

  • Gmr Leon@mstdn.social
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    22 hours ago

    @ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom’s legacy is as much courtesy of user created stuff as it is its technical contributions, it’s a big loss to not have that.

    Tempted to see if there’s a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).

    • spizzat2@lemm.ee
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      22 hours ago

      I never played the game, so I’m not sure what SnapMap is (Fandom says it’s a map editor), but there is a note in the “Details” that says SnapMap cosmetics are unlocked by default. Is that something else?

      • moody@lemmings.world
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        16 hours ago

        SnapMap is a built-in map editor. It lets you build simple maps made of prefab rooms. It’s clunky and very limited. Really nothing particularly interesting considering the history of OG Doom’s decades-old fan-made map scene.

      • Gmr Leon@mstdn.social
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        22 hours ago

        @spizzat2 It is, the cosmetics were unlockables via SnapMap, providing some ways you can customize the look of the Doom Guy/Doom Slayer.

        SnapMap was Doom 2016’s limited level creator basically. Not proper mod tools unfortunately, but an okay compromise compared to nothing at all.

        It was what sold me on the game, but I’m a sucker for accessible level editing and the like tools in games.