Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
You are correct words do have a meaning. A weird thing for you to bring up since you’re the one incorrectly applying labels here.
Alpha products are available only for internal review, they are not available for public release they are not intended to be viewed by the general populace.
If you’re charging people money for it then it can’t be an alpha because now it’s an external product not an internal sample.
Okay whatever you need to say to justify it to yourself.
This game came out before I went into university I’ve now graduated and could have completed a doctorate and it still wouldn’t have been in beta yet. Is the development studio near black hole or something what’s going on here.
They can claim whatever they want. But if it’s publicly available then it’s a beta regardless of what arbitrary name they give it.
If it was alpha it should be free.
The industry definitions of alpha/beta disagree with you.
Words have meaning and you’re using them wrong.
You are correct words do have a meaning. A weird thing for you to bring up since you’re the one incorrectly applying labels here.
Alpha products are available only for internal review, they are not available for public release they are not intended to be viewed by the general populace.
If you’re charging people money for it then it can’t be an alpha because now it’s an external product not an internal sample.
Sorry bud you’re just wrong on that one.
It’s been in development hell for over 10 years it’s not going anywhere slowly. They barely even have a product.
Okay? But it’s still definitely an alpha.
Okay whatever you need to say to justify it to yourself.
This game came out before I went into university I’ve now graduated and could have completed a doctorate and it still wouldn’t have been in beta yet. Is the development studio near black hole or something what’s going on here.