This “loading shaders” thing in Call of Duty and Warzone is THE worst garbage I have ever encountered in any game I have ever played.
This “loading shaders” thing in Call of Duty and Warzone is THE worst garbage I have ever encountered in any game I have ever played.
Gamers when they have to wait a whole minute
Also gamers when any scene at any point has less than 500000 polygons and UINT32_MAX particles, each with its own material