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Cake day: April 24th, 2024

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  • It exists partially because many great games, for a long while, before widespread internet access, could not be played if they were no longer directly sold without either paying out the nose for a working, used cart or disc, and console… or via emulation, which is apparently basically illegal, in practice, technically, its complicated, etc.

    Then the video game landscape changed with widespread internet access, much more oriented toward what used to be seen as buying a fancy pants board game into well now you’re just buying a ticket to a fancy pants board game that can be revoked at any time, and now you just have an expired ticket to a box that is magically superglued shut and will light on fire if you pry it open.

    Some of us olds still view software as a product, a good, not a service.


  • The Stop Killing Games concept is not stopping or protecting anyone from buying video games.

    … Neither is slapping a warning label onto games that says ‘hey you don’t own this the way you own a blender.’

    That’s very strange framing to use.

    What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.

    Everyone knows servers cost money to run, so its not reasonable to mandate every game that is totally online only just have servers up forever, maintained by the publisher.

    But what is also unreasonable is needless, always online DRM that shuts down one day (Games for Windows Live, anyone?) or having a massively online game that could still be enjoyed by dedicated fans, willing to front the cost for one or two servers… but cannot, because reverse engineering network code is orders of magnitude more difficult and costly than the publisher just releasing it to the public when they no longer want to officially maintain it.

    SKG would completely allow you to purchase an online game whose official server support would end someday.

    It… just augments consumer rights by mandating either a refund at that point, or a pretty effortless and costless release of the server files and configs.

    I am really struggling to see how you are interpreting this concept as somehow preventing the purchase of games.



  • It doesn’t make any sense if the whole market is shitty rip offs.

    In this case I’m not saying all games are bad, shitty games, but they are all shitty rip offs in the sense that they all legally can, and many do just suddenly deactivate, and you’re not even compensated for this.

    The whole fundamental legal trick the software industry has pulled is making everything into a license for an ongoing service, as opposed to a consumer good.

    And the problem is that this is now infecting everything, expanding as much as possible into anything with a chip in it.

    Even if the consumer is perfectly informed, it doesn’t matter if the entire market is full of fundamentally unjust bullshit, as there aren’t any alternatives.

    All you get is consumers who are now informed that their digital goods can poof out of existence with no recourse.


  • A while back I was discussing Ross Scott’s ‘Stop Killing Games’ proposal in the EU, in some other lemmy thread.

    If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.

    If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

    If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.

    Someone popped in and said ‘well I think they should just make it more obvious that you’re not buying a game, you’re buying a temporary license.’

    To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’

    So, here we are with the American version of consumer protection: We’re not actually doing any kind of regulation that would actually prevent the problem, we’re just requiring some wordplay and allowing the problem to exist and proliferate.

    All this does is make it so you can’t say ‘Buy’ or ‘Purchase’ and probably have a red box somewhere that says something like ‘You are acquiring a TEMPORARY license that may be revoked at any time for any reason.’

    US gets a new content warning. EU is working toward actually stopping the bullshit.



  • Ok, so, she didn’t criticize Spencer in the same video she describes herself as an ex-MSFT executive producer… she’s criticizing the Concord producers… for basically poorly managing the development.

    Here she is in an earlier vid criticizing Spencer:

    https://m.youtube.com/watch?v=69gs773bZRI

    And here is the later Concord vid where she basically blames the devs of multiple MSFT projects she was an executive producer on for just not listening to her.

    https://m.youtube.com/watch?v=6IM11RtGLJ8

    Like… I agree with her general message of ‘feedback from players is important’ and ‘don’t vastly misjudge your target demo’ but like… you were the executive producer and … you say your dev teams weren’t listening to yourself, and you are portraying yourself as the player advocate…

    So … shut down development if they won’t listen? Pull the funding, or threaten to?

    Or, if you were just an advisor and tangential contributor with no real power… then what was your job?

    What were you being paid for? Talking at people for them to not listen to you so you could then be smug about it later and just bounce around companies based off of your own clout?

    To me this is the exact kind of bullshit that leads to games with massively inflated budgets and design by committee:

    You have all these corpos that don’t really do anything other than have mixed at best track records, who all act holier than thou and all are somehow involved in development basically so they can network and build their resumes, with little to no actual care that their unnecessary involvement blows up entire studios and ruins the careers of actual coders, level designers, artists, etc who actually make the game.

    All these excess people who just generate conflicting demands and unnecessary meetings and emails that require extensive reworks… otherwise known as bad management.

    Specifically to Concord, we saw how the lead art design person on twitter went from towing the company line about how great the whole project was to basically flipping 180⁰ after the game was canned and saying that development was excruciating with art being redone and redone by committee and then all the higher ups refusing to acknowledge any of their role in the process.

    Its… Its the nature, seemingly, of nearly every single large studio these days that corporate office politics rules all, everyone has to play the game of humoring all the opinions of these overpaid execs, and then when shit blows up, nobody takes accountability for anything and everyone instantly becomes piranhas seeking a scapegoat.