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Joined 1 year ago
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Cake day: October 20th, 2023

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  • Yeah, Rawlings is awesome. I forget if Matt Easton ever did anything for GS or if he only does Insider (and scholagladiatoria) or what.

    For me it is mostly that everyone else has fun and does the “Okay, this wouldn’t work but it is really cool. It might be inspired by XYZ”. Whereas the armor guy just gets incredibly smug and complains that the armor on that Ork isn’t historically accurate.

    And yeah. Had a bad feeling when they skipped the week after the Fandom layouts were announced. And last week (the ArmA 3 DLC one) has a note from Dave saying that is the final episode because he was fired.

    For what its worth, Jonathan and the rest of the Royal Armouries do weekly-ish shows. Less video game oriented but the same gun nerd logic and the discussion of historical context.



  • Who reads written text over their favorite YouTube personality, or the SEO garbage that pops up first on their search, or first party articles/recs on steam, and so on?

    Few layers to that.

    SEO still heavily favors sites like IGN and Eurogamer. Most people aren’t looking at the by-line to see who actually wrote the article.

    The other much more insidious aspect? A lot of the legacy influencer outlets ARE still using contractors.

    Remap (formerly Waypoint) is awesome and are generally well regarded for having great rates for both written and on-air content. They are also a very “lean” org consiting of three people but pay Janet Garcia to show up for a podcast every week and even a stream or two a month. Janet is ALSO a “cohort” on MinnMax where it is less clear who are contractors and who are core staff.

    And, to clarify, I don’t have a (significant) problem with that. It is how you get a broader range of voices out there. But it is still similar to having most of your writing team be contractors (… also, Remap contracts out a decent number of articles).’

    But then you look at other outlets. Gamespot spent years HEAVILY dependent on “reaction” content. If you ever watched Jonathan Ferguson talk about guns in video games, that was Dave Jewitt’s work. And… they fired Dave two-ish weeks ago. Haven’t heard if Jonathan plans to still do reaction content for them but you can bet they can find other contractors (like the douche bag who rants about armor).

    And… on the other side of the Fandom family you have Giant Bomb. Who have outright fired two core staff members (Voidburger and Jason Oestreicher) as well as a regular collaborator from Fandom proper (Bayley) all so they could repurpose that funding for contractors. And… at this point there are good arguments that Mike Miniotti is in more content than most of the core staff.

    So the influencer based outlets are rapidly doing the same. Some of it is just the necessity of working in a dying industry where funding is mostly dependent on whether fans “vibe” with you. But it is only a matter of time until we have the same content farms. Hell, I want to say that is exactly what Fandom DID until they bought cnet gaming.



  • So… I’ve had this enabled throughout the beta and it is definitely recording clips based on the thumbnail previews and the like. But when I open the timeline editor to make clips I just have a spinning wheel and it never starts playing the video.

    Anyone have an idea of what package I need to install? Haven’t done a proper debug yet (was hoping Valve would magically fix this for me) but Fedora with KDE and Wayland.


  • Yeah. This isn’t the first time the news app and the core nextcloud updates have fought each other in weird and mysterious ways (for me or others). I forget how I solved it last time (I think it was a similar case of needing to manually update to bleeding edge and then tweak things) but… I just don’t care anymore.

    I don’t know who is right or wrong in how nextcloud is maintained (my instinct is the nextcloud devs because… have you seen nextcloud? but also, most apps don’t have this recurring problem). But at this point, the benefits I get out of it are largely gone. And when so many issues boil down to “We need more people and resources to maintain this”, it kind of feels like getting off the train BEFORE it crashes rather than after.


  • I’m on the alpha and it still won’t update any of my feeds. And going through the github issues it is basically summed up as “We will do another stable release once we have a frontend developer” which is basically never. So, at best, it will work until it doesn’t and then I have to fix it myself yet again and… yeah.

    And if my choice is to run an older version of nextcloud to support one app? Hell no.



  • BoI is still one of the best feeling roguelites ever.

    But it also very much suffers from the design philosophies of the 2010s. Because you are going to do one of:

    1. Spend a LOT of brainpower memorizing all the upgrades and their synergies
    2. Have a wiki open off to the side and reference it every few rooms
    3. Just YOLO and feel like the entire game is RNG

    Because there are way too many upgrades that end up being downgrades that can just kill a run completely unless you plan for them. And there is no good way to understand that in game.


  • NuXCOM_90Percent@lemmy.ziptoGames@lemmy.world*Permanently Deleted*
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    12 days ago

    Even ignoring the workers’ solidarity aspect of it:

    It is actually a really good practice to break those login/usage streaks with ALL services. I read a lot of ebooks and I generally will have a “streak” of even two or three years with amazon kindle since I try to read for at least 20 minutes every night. Over the past year or so I’ve started to migrate out of the amazon ecosystem to better support authors and… I definitely find myself hesitating when picking my next book because I COULD read this non-kindle book or… I could read this other book I have via kindle (the prices ARE good) and make number go up. And Amazon realized that we don’t always have an internet connection so they’ll log that to prevent the old streak breaking that came from not bothering to connect to the hotel wifi.

    And the same happens with games. I dip my toe into ESO once or twice a year and it always amuses me how much of that is geared up to make you log-in every single day for a month.





  • Are you the lemmy cops? Is it your responsibility to chase any link to someone’s website across every instance and make sure people know they are a bit of a jackass?

    If you think GoL should be a banned source, take it up with the various moderators. If you think only primary sources should be allowed (which I actually agree with), that is also a discussion to be had.

    But rushing in to berate people for linking to one of the most popular news aggregators for a story that people would be interested in because you don’t like the guy who owns that site? All you are doing is discouraging people from making posts in the future.


    Which is the problem with dragging community/subreddit drama everywhere you go. It just makes the site a much more hostile place for everyone. And we really aren’t big enough to be doing that.





  • This has been discussed a lot over the decades (with some VERY good articles written by assholes we try to pretend don’t exist))

    The gist of it is: AI cheats because the alternative isn’t “fun” and rapidly outpaces humans.

    Because in an RTS? After you get a build order down, the big decider is Actions Per Minute (APM). From a build standpoint, it is the idea of triggering the appropriate research the absolute second you have enough minerals. From a combat standpoint, it is rapidly issuing move and attack orders so that you always win the combat triangle. The former isn’t significantly different than just having cheaper research or faster build times. The latter is actively demoralizing in the same way that we all died inside when we first got permission to go online in Starcraft. Except at a level that even the good players realize they ain’t shit.

    For grand strategy games (barring real-ish time ones like Stellaris) you basically have two real approaches. The first is the games with research options (… like Stellaris. Look, I have been playing a lot of Stellaris lately). We try not to acknowledge it but RNG has a massive impact on that when you really want to get torpedoes but no options are popping so you are just doing the fastest research choices you can to get a new pool. And the difficulty option there is… a known order.

    The other are the very elaborate fixed tech trees. Obviously this gets back to build order. And the reality is… the benefit gained from rapidly updating the hard mode AI to use the current meta just isn’t worth it. That IS somewhere that an optimizing function can be applied to (and… semi-off-the-record but that has been a thing for over a decade and is why devs aren’t THAT surprised when a “new” meta takes over in a strategy game) but it becomes a question of how much it is worth it.

    All that said, we are seeing a lot more effort put into “learning” AI in racing games (driveatars) and fighting games because those tend to be cases where even the best AI is still expected to be “human” and we aren’t TOO demoralized when we realize we are in a pub with Daigo. That said… there is a reason that modern SNK Bosses tend to have super armor rather than frame perfect inputs. Because the former is “bullshit” but the latter is just mean.


  • Actually quite a lot of games had multiple revisions even as far back as cartridges. That is why you’ll often hear a speedrunner say “This is done on the 1.01 North American version” and the like. Mostly my point was more to say that there is no question of “did every single patch get archived”

    And as a huge Dawn of War fan: you can have every single patcher from Fileplanet and STILL not have a snowball’s chance of getting the version you want. But that is more comedic than not.

    Because:

    MVC2 is preserved as long as you’ve got at least one other person to play it with.

    You can play MVC2. You can’t preserve the CULTURE of mvc2. Because, to switch gears to Third Strike: You and me probably aren’t going to do the kind of insane crap that folk like Daigo are able to do.

    But also, like I mentioned above: You can get a hotel room game going. You won’t have anywhere near enough thoery crafting and experience to really run into cases where one character is noticeably better than another.

    With a Discord server, you could fill out a lobby even for a game like MAG that has over 100 players in a match, provided they actually gave you the server to run it yourself.

    Let me tell you something as a Tribes 2 player. I can basically get a full server most nights of the week. But all the folk who are still playing Tribes? They never stopped. So the experience of hopping into a game in 2024 is absolutely nothing like it was back in 2004. It is a completely different kind of amazing but it is not “Tribes 2” from a “cultural” standpoint


  • Which I don’t disagree with (even if I suspect I do tend to lean more toward not making extra work for overworked devs than many)

    The issue is arguing that you are preserving the culture when that very much isn’t Because what “meta” is there in MvC2 without other players? We all had our moment of “I am really good at Tekken” when we played against bots… and then were completely demolished by some kid at a truck stop who actually knew combos.

    Which gets to what we see in reality where we DO have basically every version of MvC2 because it was before software patching was common. I would need to check what is popular for specifics but, like with all games, some versions get played and some don’t. And it doesn’t matter if you have every single revision of Karnov’s Revenge AND two different fan patches to rebalance it: if nobody plays it the meta doesn’t exist. MAYBE you can get a hotel room play of a version or two as a curiosity at Combo Breaker.

    But you aren’t going to get a proper meta unless it is someone referencing a text guide that was also preserved. And that isn’t actually a “meta”. That is someone knowing combo strings or exploits. Because the meta that builds up around a fighting game involves people learning those combos and learning how to counter them and determining what is best and so forth. Otherwise? You are the kid who can consistently do a dragon punch up against the guy who can’t even do a hadouken.

    Which gets back to the difference between preserving games/bytes and preserving culture.


  • But how feasible is it to have a recording of every single time any high school brit lit class put on Shakespear? Uhm… okay, the NSA got you covered but you get my point.

    But, again, is a copy of the state of WoW on October 25th 2024 all that important when you consider that what really matter are the players and… I dunno, I guess they are talking about the expensive mounts?

    Which gets back to the argument of preserving the games themselves (which I think has a lot of merit) versus preserving the culture around them. And people tend to conflate the two because they think “we are preserving culture” gives them a stronger argument.

    Because they are very different problems. And conflating the two is how you end up losing masters because “there are VHSes with it on it”.


  • Arguing that game perservation is cultural preservation gets messy.

    Let’s use a somewhat recent example: Overwatch. A lot of us LOVED Overwatch during the first few years. Then there were enough changes to balance out teams for competitive play that a lot of us feel it is no longer the same game and bounced off of it. Similarly, Darkest Dungeon 1 was kind of infamous for some major balance changes during early access that proved the true horror was gamers.

    What is the answer there? Is it to back up every single version of every single game? Ha! You’ve fallen for my trap card! (also, remember when yu-gi-oh wasn’t a game where it is about building a deck so you can turn one wipe the other player?).

    Because youtubers like Josh Strife Hayes who specialize in MMOs and multiplayer games have talked about this to varying degrees. Josh can play a really interesting MMO where he is literally the only person online for most of his recording session. But… that means he can only talk about the mechanics of the MMO and can’t really talk about progression or what it was like to play.

    And that extends to “normal” games. There was a time when EVERYONE who was playing Tunic (and La-Mulana before it) was in chat rooms and message boards trying to understand the secrets. And countless video game essayists will acknowledge this. That coming back to a game in 2024 is very much about trying to understand what the game was in 2004. Hell, Illusory Wall has done some great videos where he actually researches this and points out how many misconceptions people have about what the players of Dark Souls 1 were doing which… is amazing.

    Which gets back to preservation of culture. Shakespeare’s works are undeniably influential. But what is preservation? Is it the script? Is it the 1968 film where we all saw some boobies? Probably not, but that is what we see in high school. Is it the 199t movie with a Sword 9mm? I actually have a lot of arguments for why it should be but…

    Because also? Most of what people learn about Shakespeare completely ignores the… for lack of a more humorous term, cultural aspects of it. Almost everything that man (allegedly?) wrote was a commentary on politics of the day. And you can read an annotated copy that will add in these references Pop Up Video style (remember that?) but that still lacks the meaning of the dimwitted young actor playing Juliet who doesn’t realize and the veteran playing Mercutio who is keeping an eye on the audience and is ready to bolt if people get angry or some cops show up and decide it is too on the nose and go to beat on Billy S.

    But also? Who is to say that is any less culturally important than a 10th grade Brit Lit class putting on a performance where Tybalt both decided it would be funny to pretend he is Keanu in Bill and Ted AND spent all night playing Tribes and never memorized his lines so he is just over-emoting while trying to read off a bunch of cue cards in his sleeve? And the class is equal parts amused and pissed off while the teacher takes sips from a flask because this is the third class that day who did something stupid.

    And, going back to games: Who is to say that playing Dark Souls by yourself is any less culturally relevant than watching the influencers of the day lose their shit and get mad at chat because they can’t beat Ornstein and Smough?

    Because media is not in a vacuum. Media’s impact on culture is informed by the people who consume it.

    Which is why I increasingly think that, from a game and cultural preservation standpoint, youtube and twitch and the blogs of the day are actually MUCH more important to preserve.