TL:DR

$45 ‘stable’ release, comes with same unfulfilled promises from 8+ years ago.

I really enjoyed this game, I have over 1000 hours on steam and have no idea how much I played on ps4. Hell, the reason I built my pc was to play this game (and custom cod zombies). That being said, I would not pay $45 for the current ‘stable’ release, probably worth it under $10.

My main beef is $45. Thats how much you charge for a finished game, but this is far from finished. Their own roadmap includes crossplay, weather upgrades, a wardrobe, NPC’s, and bandits. This roadmap is 18 months long, if they can deliver all of their promises the game will be 12 years old then. (They will not)

NPC’s and bandits are especially interesting to me, because I bought this game for pc in 2017, not too long after reading this blog post

https://joelhuenink.tumblr.com/post/144526427828/bandits-weve-got-the-heavy-bandit-armor-done-and

This is just about how every alpha has gone since then, big youtube and twich promotions, lots of promises, and then, a small, incrimental update.

Last, but not least, the current game kind of sucks. The hitboxes are better than when they first updated the UNITY engine after a16, but still shit. There is a spot in the zombie’s shoulder that if you hit them with an arrow, the game chokes for a couple of frames then they do a cool spin. Each and every poi has invisible barriers (and has since a16) which cause agro, so walk in room, back out, slowly hit with (object). Skill progression is tied behind xp based points, reading rng magazines, and there is a perk that increases your loot, but there are other perks to increase the specific magazine loot.

Really didn’t play much since a17, but I’ve played a few hours of each alpha since. This 1.0 is no different, but I cannot get over that price.

  • Snailpope@lemmy.world
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    4 months ago

    I truly appreciate your opinion, I only have 488 hours but I’ve been playing since alpha 14 or 15. I have been super happy with the overall advancement of the game and game play. Honestly, I haven’t seen a reason why 1.0 is unstable, it is the smoothest, most thought out version I’ve played so far. I feel like The Fun Pimps have been listening to the community and have done such a good job properly addressing real issues.

    That being said the issues you seem to be having definitely would annoy the shit out of me, who knows maybe they are I’m just not realizing it (I get overly confident and die alot)

    I am and will always be in the ‘wait till it’s done’ crowd of games. While most games seem 60% done at launch, 7days seems closer to 90% and I’m really enjoying it.

    I do hope they fix the problems you’re dealing with, and fulfill the promises they’ve made in a timely manner.

    Thank you for your consideration, have a wonderful day

  • Matty_r@programming.dev
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    4 months ago

    For this type of game, performance is really inconsistent. Without even building a mega base etc, sometimes it’ll decide to just start moving as a slide show at like 20 fps. When I first load it it runs nicely at 100fps (with some tuning of the graphics).

    Its especially bad if you go into a new town. Sometimes it’ll go fine, but chances are it’ll run like shit until you close the game and reopen it.

    (3070ti, 5800X, 32gb ram, nvme drive)