Demystifying the rumors that most console players only care about graphics.

  • Die4Ever@programming.dev
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    2 months ago

    This means game devs will start focusing more on better performance and optimization, right? …RIGHT?

  • MeaanBeaan@lemmy.world
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    2 months ago

    Maybe because there’s usually not even a perceptible difference in visual quality between the two and a very noticeable performance difference.

    • Z3k3@lemmy.world
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      2 months ago

      I have a disk for every single game I have purchased for ps5. This would be a downgrade for me

  • Katana314@lemmy.world
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    2 months ago

    It’s hard to tell if this would have been the case in past generations. I think this only became true once we crested the graphical plateau where all games look “good enough” in HD.

    • stardust@lemmy.ca
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      2 months ago

      Not like console gamers were ever given a choice, but PC gamers kept wanting PC ports for more frames over the 30 fps standard. Graphics were already good during the PS4 era and PS5 is still crutching so hard on PS4 games during their PS5 pro showcasing. Now console users wanting the same after finally getting the option over a decade later I think shows they aren’t too different from PC gamers in loving frames.

      • caut_R@lemmy.world
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        2 months ago

        That sends me back to when people in online discussions regularly claimed anything above 60 fps is pointless because the human eye can‘t see more than that anyway

        • TotesIllegit@lemmy.world
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          2 months ago

          That claim is such a pet peeve of mine. That’s not even how our eyes work, and it’s demonstrably untrue.

          It can even be proven false by rapidly moving the mouse cursor across the screen very quickly and the lack of motion blur.

          • Fushuan [he/him]@lemm.ee
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            2 months ago

            Even of the eye notices it, it’s not really a big deal most of the time unless you play some real time multiplayer game, and going from 60 to 120 literally doubles the amount of frames that the GPU needs to process, thus raising the GPU requirement for no fucking reason 99% of the time.